Texts, rent, habits, grief, and ordinary promises keep dragging Mireille back toward the person sunrise thinks she still is.
A card-stack chronicle by adarkfable
Sanguilibrium
blood balance comes due
Mireille wakes after sunset with two impossible needs: blood in her mouth and Richard's name on her phone. Every night is a balance between old life, night life, and blood life.
MojitoSquito, favors, rumors, a sheriff's patience, and the wrong witness turn every useful lie into a future problem.
You can survive a scene and still owe something to the body, the Beast, the evidence trail, or the person you used to love.
The Chronicle
One first week. Too many lives to keep.
Sanguilibrium is not about becoming the coolest monster in the room. It is about staying readable to yourself while the city, the club, your Hunger, and one mortal attachment keep changing the cost.
Play scenes, not spreadsheets
Cards become incidents: a first feeding, a call at dawn, a formula in a motel sink, a club night where the room knows more than it says.
Let the table breathe
Pause, read, listen, and move slowly. Sanguilibrium is built for looking at the art and feeling the pressure before you spend a card.
Keep the receipt
The run remembers who you protected, who you fed from, which evidence survived, and what kind of person your vampire is becoming.
Cast
Names matter because receipts need witnesses.
The story stays focused. Mireille, Richard, the club, and the people who profit from confusion give the systems a face.
Mireille
Newly dead, not cleanly claimed, and still close enough to ordinary life for every choice to bruise.
Richard
The dangerous ordinary thing: a person who can love you, identify you, forgive you, or become evidence.
The MojitoSquito
Crushed mint, red glass, private booths, and house rules mortals can almost understand.
Receipts
The game remembers what you made survivable.
Scenes feed a post-run chronicler. After dawn, your choices can become a local ledger draft, then a richer story artifact as the chronicler layer grows.
Masquerade Heat
Proof does not arrive clean.
Evidence becomes cards: a blurry phone video, a bartender's memory, a hospital note, a missing-person post. You do not clear heat by pretending nothing happened. You make the next lie more expensive.
Release Path
Coming to itch.io when the listing is ready.
This site is the public door for Sanguilibrium. The playable World of Darkness Unbound build points to itch.io, not a direct download from this domain.